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# leveltemplate.h Example File

demos/mobile/quickhit/plugins/LevelTemplate/leveltemplate.h

     /****************************************************************************
     **
     ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
     ** Contact: http://www.qt-project.org/legal
     **
     ** This file is part of the QtDeclarative module of the Qt Toolkit.
     **
     ** $QT_BEGIN_LICENSE:BSD$
     ** You may use this file under the terms of the BSD license as follows:
     **
     ** "Redistribution and use in source and binary forms, with or without
     ** modification, are permitted provided that the following conditions are
     ** met:
     **   * Redistributions of source code must retain the above copyright
     **     notice, this list of conditions and the following disclaimer.
     **   * Redistributions in binary form must reproduce the above copyright
     **     notice, this list of conditions and the following disclaimer in
     **     the documentation and/or other materials provided with the
     **     distribution.
     **   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
     **     of its contributors may be used to endorse or promote products derived
     **     from this software without specific prior written permission.
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     #ifndef LevelTemplate_H
     #define LevelTemplate_H

     #include <QObject>
     #include <QDir>
     #include <QImageReader>

     // Common interface header for all level plugins
     #include "levelplugininterface.h"

     // Level name
     #define LEVEL_NAME "leveltemplate"

     class LevelTemplate : public LevelPluginInterface
     {
         Q_OBJECT

         // This macro tells Qt which interfaces the class implements.
         // This is used when implementing plugins.
         Q_INTERFACES(LevelPluginInterface)

     public:
         LevelTemplate();
         ~LevelTemplate();

         static QString pathPrefix();

     public: // From LevelPluginInterface

         QStringList levelSounds();

         Q_INVOKABLE QVariant getData(QVariant key);

         Q_INVOKABLE QVariant graphSize(QVariant pathToGraph);

         Q_INVOKABLE QVariant enemyCount() { return QVariant(1); }
         Q_INVOKABLE QVariant enemyRowCount() { return QVariant(0); }
         Q_INVOKABLE QVariant enemySpeed() { return QVariant(20000); }
         Q_INVOKABLE QVariant enemyFireSpeed() { return QVariant(2000); }

         // Root paths for the QML, Pictures and Sounds
         Q_INVOKABLE QVariant qmlRootPath() { return QVariant(LevelTemplate::pathPrefix()+"quickhitdata/"+LEVEL_NAME+"/"); }
         Q_INVOKABLE QVariant pictureRootPath() { return QVariant(LevelTemplate::pathPrefix()+"quickhitdata/"+LEVEL_NAME+"/gfx/"); }

         // Full paths
         Q_INVOKABLE QVariant pathToTransparentEnemyPic() {return QVariant(LevelTemplate::pathPrefix()+"quickhitdata/"+LEVEL_NAME+"/gfx/transparent.png");}
         Q_INVOKABLE QVariant pathToMissilePic() {return QVariant(LevelTemplate::pathPrefix()+"quickhitdata/"+LEVEL_NAME+"/gfx/missile2.png");}
         Q_INVOKABLE QVariant pathToEnemyMissilePic() {return QVariant(LevelTemplate::pathPrefix()+"quickhitdata/"+LEVEL_NAME+"/gfx/enemy_missile2.png");}
         Q_INVOKABLE QVariant pathToMyShipPic() {return QVariant(LevelTemplate::pathPrefix()+"quickhitdata/"+LEVEL_NAME+"/gfx/ship.png");}

     protected:
         QImageReader    m_imageReader;
     };

     #endif // LevelTemplate_H